The level of customization possible in Divinity: Original Sin 2 is staggering, whether you want to focus on a smooth-talking teleporter with a ton of skills, an undead soldier who knocks down all enemies, an archer who summons corpses, or nearly anything else you can imagine.
- Divinity Original Sin 2 Conjurer Build Reddit
- Divinity Original Sin 2 Conjurer Summoner Build
- Divinity Original Sin 2 Class Guide
Dec 20, 2019 Top 10 Divinity Original Sin 2 Best Builds 1. The Gatekeeper (Great for a Balance of Attack and Defense). While your armor protects yourself, your attacks do. Necromorph Build (Great for Destroying Physical Armor). Use cool polymorph skills while also harnessing the power of. Apr 25, 2013 With a high enough memory stat even 1-2 in a variety of spell schools will give you a pretty solid list of support skills. I'm level 13 or 14 at the moment and have 19 or so memory iirc. This lets me have all the basic summon infusions slotted as well as a variety of geo/hydro buffs and heals in addition to a few spell attacks from pyro/geo.
In this guide, we're going to go over four epic Original Sin 2 builds with vastly different focuses, from a stealth assassin to a masochistic necromancer who revels in taking damage. With any of these builds, you could either co-op or even potentially solo your way through the game.
Rogue Assassin Build
With this build, you always want to be positioned behind an enemy for backstabbing and generally avoiding detection. On the attribute side, Finesse is probably a better idea than Strength. Don't discount Wits though, as you get a bonus to initiative and critical chance. For your ability points, you want to put your points into Scoundrel for the critical bonus, and of course Stealth for the sneaking.
On the skills, Adrenaline is a must for getting enough action points to kill with a backstab in one turn. Throwing Knife and Backlash also lets you deal backstab damage, while Chloroform can knock out an enemy at the end of your turn without breaking stealth.
If you go for a secondary ability beyond Scoundrel, oddly enough Polymorphing can be helpful, since it lets you fly around and avoid terrain or remove all negative status effects quickly. The Polymorphing skill Chamelon Cloak gives you two turns of pure invisibility without breaking stealth. Warfare isn't nearly as useful as you'd think, since many of the associated attacks aren't helpful for backstabbing and Scoundrel already gives you a bonus to Finesse-based attacks.
Pros
So long as you pick skills that don't break stealth and you have a weapon that benefits from the high Finesse, you can essentially cheese your way through any combat by staying hidden and then quickly backstabbing or knocking an enemy unconscious before they react. Getting items early that provide teleportation abilities will be a must so you have maximum mobility.
Cons
You will generally have lower armour ratings, since you are focused on staying hidden, meaning that status effects will hit you more often. The game is also a good deal slower and more tense if you are always sneaking and having to pay attention to line-of-sight cones.
Rogue Assassin Build
Solo Masochist Necromancer Build
Put either two points into the Necromancer skill, or one in Necromancer and one in Warfare for the bonus damage. When you level up, place your combat points into Retribution. For your weapon, you probably want a big two-handed weapon that does the most base damage possible with devastating criticals.
From the Necromancer side, you absolutely want the Bloodsucker ability, which lets you heal from the ever-present pools of blood on the ground. You may also want to invest in the Leech talent to automatically heal from blood sources if you aren't going the solo route. Mosquito Swarm is another one that both deals damage and heals. If you are mixing Necromancer and Warfare instead of straight necro, either Crippling Blow or Battle Stomp is the way to go.
Pros
Your idea here is to always be healing yourself while reflecting damage back to the enemy. Every point in Necromancer means you automatically heal damage when you deal it, and each point in Reflection increases the amount of damage you automatically deal back to anyone who hits you. In other words, just walking around getting damaged in combat lets you both kill and heal.
Cons
With the Necromancer skill, your vitality only heals when dealing damage directly to enemy vitality, so any enemy with high physical / magical armour will prevent you from healing.
It also takes several levels for the bonuses from Necromancer and Retribution to actually hit useful levels (starting at a measly 10% and 5% with only one point each at first level). However, this can be overcome by taking the Lone Wolf talent instead of Leech.
With Lone Wolf, each skill point is effectively doubled, which halves the amount of time for those skills to reach useful levels. Despite the name, Lone Wolf actually lets you bring along one companion in addition to your main character while still retaining all the benefits of the talent.
Necromancer Skills
Paladin Build
Your archetypal holy knight, this build revolves around battlefield control. You should be dealing out decent damage, knocking down opponents for control frequently, and then healing your party when necessary.
Hydrosophist and Warfare should be your ability picks, giving access to healing and armor boosting spells, in addition to the bonus to straight damage. For skills, your starting picks should be Restoration and Armour Of Frost (which removes negative status effects) -- and your Warfare pick should probably be Battle Stomp, since it gives battlefield control and doesn't affect allies like most area effect spells.
On the weapon front, either sword and shield combo or a two handed weapon focus compliment the build.
Pros
The Paladin build is excellent for your main character because it overcomes a lot of the weaknesses of the five other origin companions. While you won't be flinging fireballs and creating poison clouds, you can gain easy battlefield control and ensure the rest of the party doesn't go down in flames. There are a lot of combos you can do with other party members as well by first creating wet conditions using your Hydrosophist abilities and then creating electrified areas.
Cons
Outside of combat the build isn't nearly as useful, since a simple bedroll you can grab directly at the beginning of game in the ship prevents the need for healing items outside of battle. You also won't be the stealthiest.
Building a Custom Paladin
Elemental Mage / Summoner
Taking the Lizard class for this fire build is a decent idea, since you get the Dragon's Blaze bonus ability to breathe fire. However, you may want to go with Undead instead, since they heal damage from poison, and you will frequently be creating poison clouds.
Your attributes should be focused on Intelligence for bonus spell damage and Memory so you have a broad range of spells to use and are never in a situation with all your skills in cool down. For abilities, of course you want Pyrokinetic and Geomancer.
On the skills, Ignition is less useful than you'd think because it does damage around you, which can hit allies and of course set off oil puddles and end up hurting yourself or other friendlies. Fossil Strike pairs well with Searing Daggers to create a fiery battlefield -- and for maximum map controlling damage, don't forget Poison Dart creates a poison cloud.
For a twist, instead of Pyrokinetic, switch over to Summoning but keep Geomancer. Now pick Conjure Incarnate instead of Searing Daggers. If you summon your Incarnate in a poison cloud, he will deal tons of poison damage to your enemies for you, essentially acting as a bonus free companion.
Pros
AoE is the name of the game here, as you set large swathes of the battlefield on fire or fill it with poisonous vapors. Dual-wielding elemental wands is a great idea so you can deal bonus damage to fleeing enemies who are on fire or poisoned. Even when you aren't hitting, you will still be dealing damage due to everything being on fire.
Divinity Original Sin 2 Conjurer Build Reddit
Cons
It's incredibly easy to end up damaging your own team here with all the area fire and poison effects, and you don't have much of anything in the way of healing or physical armour.
Undead Wizard
These are the four best Divinity: Original Sin 2 builds we've had the most luck with playing through the campaign and dominating in combat. What's your favorite build, and what combos would you recommend for getting through different acts of the game? Gta 5 mediafire download.
If you're looking for more tips on this huge fantasy game, be sure to checl out our full list of Divinity: Original Sin 2 guides to get the most out of your roleplay.
This page of the Divinity Original Sin 2 guide contains a detailed description of Conjurer. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.
Conjurer is a class that is perfect for support - in default, it can summon creatures on a battlefield that can help their team and attract attention of an enemy which is especially useful when team members are vulnerable to attacks. When it comes to races, the best ones are Dwarf or Human - in the first case a character receives additional Vitality and chance for Dodge and in the second case a character has higher Initiative and Encourage ability that can give extra support. In default, a Conjurer starts with Pet Pal talent which allows this character to speak with animals - if you don't have any other characters with this talent then this is a good choice.
Below, you can see starting parameters for this class.
Attributes
In case of Conjurer two abilities were improved.
Attribute name | Value | Note |
Intelligence | +1 | Additional Intelligence point allows a Conjurer to deal more damage by using magic staffs and wands as well as spells that are based on this attribute. However, it doesn't affect abilities from Summoning school which allow a Conjurer to summon various creatures on a battlefield. |
Constitution | +2 | Conjurer is a class suited for supporting their team and not dealing damage so additional 2 points that increase health points are a great choice. |
Abilities and Talents
In case of Conjurer three abilities were developed.
Name | Value | Notes |
Summoning | 1 | Points in Summoning strengthen all summoned creatures by increasing their health points, magic and physical armor as well as an amount of damage dealt by them. This ability is crucial to this character. |
Loremaster | 1 | Thanks to this ability a hero can identify items and gather information on enemies such as their resistance to a given element, amount of Initiative points or their skills. |
Leadership | 1 | This ability increases resistance to all elements and boosts a chance for Dodge for all nearby allies (excluding the class that uses it). Goes well with other abilities of this class and its main role on a battlefield. |
Talent
Pet Pal - allows a character to speak with animals.
Starting abilities
Icon | Name | Notes |
Conjure Incarnate | Conjurer's key ability because it allows them to summon a familiar that is controlled by the caster. What is more, familiar's type, its traits and special abilities depends on what kind of surface it was summon on - if a familiar was summoned on Fire it gets Fireball spell and is invulnerable to fire while if it is summoned on blood, it receives Mosquito Swarm spell and is invulnerable to Bleeding status effect. A great starting spell for this class - with time, this character gets more and more abilities that can strengthen their familiar - more detailed information can be found in 'Magic schools and skills -> Summoning' chapter. | |
Dimensional Bolt | A very interesting spell because its effectiveness doesn't lie in damage but in ability to deal damage from a random element but it also creates a surface (Oil, Frozen ground, Poison etc.) based on that element. | |
Elemental Totem | One of the best skills that can be used in the beginning of the game. Allows you to summon a totem that attacks all nearby enemies and receives features of a surface on which it was summoned - more detailed information can be found in 'Magic schools and skills -> Summoning' chapter. This ability allows you to summon one totem per turn, their maximum number on a battlefield is 3. Also, enemies have a weird tendency to attack these totems instead of player's characters - because of that they serve as a good distraction. |
Conjurer and Races
Race | Predispositions | Commentary |
Elf | None | Elves aren't suited for this class - their special ability, Flesh Sacrifice, increases damage and grants additional AP but a Conjurer won't make any use of both of these features. |
Human | High | A very good combination because Conjurer is a support class and Humans have access to a special ability called Encourage which increases basic attributes of all nearby allies. In addition to that, they have higher Initiative which allows them to make a move before others and summon a familiar as fast as they can. |
Youtube download in pc. Dwarf | High | Similarly to Humans, Dwarves are great for this class - their unique talent, Sturdy, increases their Vitality and Dodges which is very important for a support class like a Conjurer. |
Lizard | None | Similarly to Elves, Lizards aren't suited for being a Conjurer - they don' have any bonuses to key attributes and their special ability, Dragon's Blaze, has a very short reach. |
Divinity Original Sin 2 Conjurer Summoner Build
Which abilities are worth choosing?
Divinity Original Sin 2 Class Guide
A Conjurer has access to one school, Summoning, which means that they can choose from 4 starting skills. Three default skills are the best ones so you shouldn't make any changes here. Because of that you should use Conjure Incarnate, Dimensional Bolt and Elemental Totem.